Eventide's Panic

Effect

 * All normal Player attacks and weapon Specials gain +2 BTH and deal *85/87 damage. (Not factored in)
 * On normal Player attacks and weapon Specials, there is a 20.07*(HitsConnected/HitsAttempted)% chance of inflicting the monster with Eventide's Panic* (renamed Afraid) for 3 turns. The chance of not acting each turn is 16%, however, this is increased to 17.6% for any turns that you spend attacking with the weapon. It is also multiplied by the monster's Darkness resistance. Darkness-element monsters are immune to this effect**. The monster takes +0 to its save***:


 * Level: 105 vs MonsterLevel
 * Major: YourDEX vs MonsterCHA
 * Minor: YourLUK vs MonsterLUK


 * * Dark energy from Eventide's Panic's strikes fill the enemy with panic!
 * ** Creatures of Darkness are immune to the frightening energy from Eventide's Panic.
 * *** Your foe resists the dark energy emanating from Eventide's Panic.