'Emoran Knight Armor

Status Effect
Your armor has a defensive lean, Monster attacks deal x0.9 damage. However, your armor attacks only deal x0.9 damage.
 * Armor Lean x0.9

Defeated


=Skills=



Skill 1: Knight's Armaments! - Active
Calls forth a temporary shield and a weapon for you to wield in battle! Your sword and shield will grow stronger as you gain levels in Knight, but they will vanish if you change armors! Granemor's equipment will slowly restore your mana when used in battle! Click again to unsummon. *The full knight's armaments easily open a bleeding wound in your foe! (If wielding 'Emoran Knight's Sword and 'Emoran Knight's Shield) **Your sharp blade opens a bleeding wound! (If wielding 'Emoran Knight's Sword but not 'Emoran Knight's Shield) ***Your foe's wound was not deep enough to begin bleeding. ****Your knight's armaments deal incredible damage to your bleeding foe! (If wielding 'Emoran Knight's Sword and 'Emoran Knight's Shield) *****Your blade does greater damage to your bleeding foe! (If wielding 'Emoran Knight's Sword but not 'Emoran Knight's Shield)
 * Cost:Free!
 * Equips 'Emoran Knight's Sword and 'Emoran Knight's Shield
 * Has a chance to inflict Bleed*/** on the monster, subject to a save***.
 * Damage is boosted when monster is Bleeding****/*****.

Skill 2: Defensive Stance! - Toggle (Guardian)
Every knight must know how to defend themselves. Your foes will find it harder to harm you while defending, though your attacks won't be as strong. Changes your Armor Lean to: Your armor has a defensive lean, Monster attacks deal x0.8 damage. However, your armor attacks only deal x0.8 damage.
 * Cost:Free
 * Armor Lean x0.8

Skill 3: Shield Bash! - Active
With your extensive knowledge of sword and shield combat, you can use your shield as a weapon! Lower your shield and deliver a powerful bash that deals damage based on how strong your shield is, with a good chance to Daze your enemy!

Skills SP costs per PLvl:
 * Lvl 0: 98
 * Lvl 1: 103
 * Lvl 2: 110
 * Lvl 3: 117
 * Lvl 4: 124
 * Lvl 5: 130
 * Lvl 6: 137
 * Lvl 7: 144
 * Lvl 8: 152
 * Lvl 9: 159
 * Lvl 10: 167

Chance to Daze your opponent*, subject to a save**. Monsters of the same element as your shield are immune to the Daze effect***. *The powerful shield bash has dazed your foe! **Your opponent is stunned by the shield bash, but shakes it off. ***Those aligned with [element] are immune to the dazing effect of this shield.

Skill 4: Blade of Retaliation! - Active(Guardian)
A knight is trained to defend the helpless, and retaliate against evil. Spend a turn to weather your opponent's blows and tire him out, the strike with a vicious counterattack!

Skills SP costs per PLvl:
 * Lvl 0: 98
 * Lvl 1: 103
 * Lvl 2: 110
 * Lvl 3: 117
 * Lvl 4: 124
 * Lvl 5: 130
 * Lvl 6: 137
 * Lvl 7: 144
 * Lvl 8: 152
 * Lvl 9: 159
 * Lvl 10: 167



*You lower your guard and prepare for a retaliatory strike

Skill 5: Brotherhood! - Active
Your greatest strength is the company you keep. Call forth another knight to aid you in battle!

Summons a Knight of Granemor to fight by your side. Cast again to dismiss. This does not cost a turn.
 * Cost:Free!

Skill 6: Knight of Granemor - Passive(Guardian)
You are now a full-fledged Emoran Knight! As a knight of Granemor. your defensive prowess is unmatched. and your foes may find that their attacks hurt you less than most!

Skill 7: Koofu Cavalry - Active
Granemors knights ride the swift koofu. enlarged for human use! While riding, you'll have much better accuracy with your lance strikes than you'd have on foot.

Skills SP costs per PLvl:
 * Lvl 0: 90
 * Lvl 1: 95
 * Lvl 2: 102
 * Lvl 3: 108
 * Lvl 4: 114
 * Lvl 5: 121
 * Lvl 6: 127
 * Lvl 7: 134
 * Lvl 8: 141
 * Lvl 9: 147
 * Lvl 10: 154



Skill 8: Spiritual Reinforcement - Active(Guardian)
A knight must never allow his spirits (or his health) to sink in battle, for that is admitting defeat! Drawing strength from within, give your health a boost and regenerate yourself over time!

Skills MP and SP costs per PLvl:
 * Lvl 0: 60 MP & 45 SP
 * Lvl 1: 64 MP & 48 SP
 * Lvl 2: 68 MP & 51 SP
 * Lvl 3: 72 MP & 54 SP
 * Lvl 4: 76 MP & 57 SP
 * Lvl 5: 80 MP & 60 SP
 * Lvl 6: 85 MP & 64 SP
 * Lvl 7: 89 MP & 67 SP
 * Lvl 8: 94 MP & 70 SP
 * Lvl 9: 98 MP & 74 SP
 * Lvl 10: 103 MP & 77 SP



Skill 9: Necrotic Barrage - Active
With this skill, you give the signal. and a hail of holy arrows rain down from the heavens to weaken and demoralize your foes! This barrage of arrows won't do much damage. but they can Wound a foe. and the Necrotic Toxin coating the arrows can lower the dexterity of your foe!

Skills MP and SP costs per PLvl:
 * Lvl 0: 60 MP & 45 SP
 * Lvl 1: 64 MP & 48 SP
 * Lvl 2: 68 MP & 51 SP
 * Lvl 3: 72 MP & 54 SP
 * Lvl 4: 76 MP & 57 SP
 * Lvl 5: 80 MP & 60 SP
 * Lvl 6: 85 MP & 64 SP
 * Lvl 7: 89 MP & 67 SP
 * Lvl 8: 94 MP & 70 SP
 * Lvl 9: 98 MP & 74 SP
 * Lvl 10: 103 MP & 77 SP



Skill 10: Dark Pact! - Active(Guardian)
Granemor's strongest and most skilled knights are taught this secret technique only once they have sworn their loyalty to the necromancers. This skill draws upon the very darkest parts of a knights being, manifesting it as a massive wave of Darkness that washes over their foes and teaches them how to be Afraid!

Skills MP and SP costs per PLvl:
 * Lvl 0: 60 MP & 45 SP
 * Lvl 1: 64 MP & 48 SP
 * Lvl 2: 68 MP & 51 SP
 * Lvl 3: 72 MP & 54 SP
 * Lvl 4: 76 MP & 57 SP
 * Lvl 5: 80 MP & 60 SP
 * Lvl 6: 85 MP & 64 SP
 * Lvl 7: 89 MP & 67 SP
 * Lvl 8: 94 MP & 70 SP
 * Lvl 9: 98 MP & 74 SP
 * Lvl 10: 103 MP & 77 SP