Mage

"Magic is the heart of the world of Lore... some of it is pure and good, and some of it has come to be mastered by the forces of chaos."

- Warlic

A Mage (magi in plural) is a person who has cultivated their latent gift in magic at a basic level--that of Elemental Magic. Upon initiation, mages may seek further knowledge in other realms of magic, such as summoning, necromancy, healing magic, and illusionary magic.

One of the many classes that the player's character may be, a Mage is a Tier 1 Class. It is required to level up to five in it to become a Wizard.

This class relies on intelligence and specializes in spells. Their equipment commonly composed of staves, wands, and robes.

Appearance
Mages usually....

Elemental Sphere
At level one the Mage has the power to unleash a sphere imbued with an element of your choice!

Armor Bonus
A Passive Level 2 Skill. Your robes are magically imbued with greater defence!

Summon Familiar
Active - Level Three. Summon forth a Flying Eyeball to attack your foes and restore your MP!

Spiritfeeder
Toggle - Take a stance that allows you to absorb magical energy from your spells, making them less potent but regaining MP spent!

Empower Spell
Toggle - Increase the damage of your spells by 20% for 40% extra MP!

Armor Bonus
Level 6 - Passive - Your robes are magically imbued with greater defence!

Focus Spell
Level Seven - Toggle. Increase accuracy of your spells for 30% Extra MP!

Stable Spell
Toggle - Level Eight. Your next spell does 200% base damage, 0% random damage for 50% Extra MP!

Intellegence Boost
Level Nine - Toggle. Increase your Intelligence by 10 for the duration of this battle!

Wild Spell
Level Ten - Toggle. Your next spell does 0% base damage, 200% random damage for 50% Extra MP!