Golden Dragonslayer

Effect

 * Your Combat Defenses by (0.6727*(CurrentClassLvl)) each, rounded normally.
 * Your Element Modifiers decrease by (0.93*(CurrentClassLvl)) each, rounded normally. In addition, you get a bonus based on the monster you are fighting:
 * Against Undead Dragons or Were Dragons, they decrease by ((CurrentClassLvl)/3+2)% each, rounded normally.
 * Against Dragons, they decrease by ((CurrentClassLvl)/12+2)% each, rounded normally.
 * Against Undead/Were and Drakels/Dragonkin, ((CurrentClassLvl)/10+1)% each, rounded normally.
 * Against Undead/Were/Drakel/Dragonkin, they are unchanged.
 * Against anything else, they increase by 1% each.

Trigger

 * Against Undead Dragons or Were Dragons, all Player Attacks, Spells, and Specials deal 125% Base, random, and stats damage.
 * Against Dragons, all Player Attacks, Spells, and Specials deal 115% Base, Random, and Stats damage.
 * Against Undead/Were Drakels/Dragonkin, all Player Attacks, Spells, and Specials deal 110% Base, Random and Stats damage.
 * Against Undead/Were/Drakel/Dragonkin, all Player Attacks, Spells, and Specials deal 100% Base, Random, and Stats damage.
 * Against anything else, all Player Attacks, Spells, and Specials deal 90% Base, Random, and Stats damage.

Bonus
Title Ability: If your current class is DragonSlayer, then you gain the following effect:
 * Resist Dragon Fear +«»
 * Those who wear the armor of the DragonSlayer and carry the title with pride are made of hardy stuff.
 * ​You gain +(2*(CurrentClassLvl)) when making a Save Roll to resist the fear effects of Dragons.

Level 1 - Dracolich Strike!
''Your special training has taught you how to strike true and deep especially against Undead or Were Dragons! Each round the effort takes «» SP.'' While active, your normal attack is replaced with:
 * Dracolich Strike
 * Hits: 2
 * Type:«As Weapon»
 * Element:«As Weapon»
 * Damage: (80+(30+4*(ScaledSkillLvl))% Base and Random, and (80+(30+4(ScaledSkillLvl)*3.52)% Stats damage each.
 * BtH: +(30+4(ScaledSkillLvl))/8) rounded normally plus Stats.

This uses Round(Round(38.1+2.3375(30+4*(ScaledSkillLvl))+0.1125*(30+4*(ScaledSkillLvl))^2)*0.855) SP. If you cannot pay the cost, the attack is the usual Normal Attack. This replaces the normal attack for all intents and purposes, including when using other Skills that reference the Normal Attack.
 * Against Undead/Were Dragon, this deals (90+70/3)% Base, Random, and Stats damage.
 * Against Dragons, this deals (90+50/3)% Base, Random, and Stats damage.
 * Against Undead/Were Drakel/Dragonkin, this deals (90+40/3)% Base, Random, and Stats damage.
 * Against Undead/Were/Drakel/Dragonkin, this deals (90+20/3)% Base, Random, and Stats damage.
 * Against anything else, this deals 95% Base, Random, and Stats damage.

Level 2 - Dragon Breath!
''You channel the power of the dragons you have defeated to strike you foes with a blast of Light Dragon's breath! Against dragons it strikes the weakest element!'' You perform the following, which is treated as a Spell:
 * Hits: 5
 * Type: Magic
 * Damage: Base:Round(Round 4 + 0.5*(30+4*(ScaledSkillLvl))+0.005*(30+4*(ScaledSkillLvl))^2)*0.2) damage each.Random: Round(Round(13+1.25*(30+4*(ScaledSkillLvl))+0.005*(30+4*(ScaledSkillLvl))^2)*0.2) damage each. Stats:(40+(30+4*(ScaledSkillLvl))*1.76)% each
 * BtH: E/4(rounded down) plus Stats each
 * MP Cost: Round(Round(4+05*(30+4*(ScaledSkillLvl))+0.01125*E^2)*0.95*1.2) MP



Level 3 - Slayer's Guard
You have learnt to study your foes attacks in order to better defend against them.
 * When the monster attacks, you gain +1 Combat Defense to the hit's type (Melee/Ranged/Magic) and you gain -1% to Element Modifier to the hit's element.
 * This only applies for the first two hits that the monster does, and is applied regardless of whether or not the hit connects.

Level 4 - Summon Draykwing
''Call a loyal light drayk to fight by your side! She must have megdragon blood as her breath can deal non elemental damage to Dragons!''
 * Summons Draykwing as a Gust. Cast again to dismiss her.
 * Summoning/Dismissing costs a turn.

Level 5 - Poison Dracolich
''Coat your weapon with a homemade mix of holy water, wolfbane and dragonbane! It costs «» SP per round to keep the blade coated.''

While active, you pay additional SP whenever you perform a Normal Attack. if you cannot pay, the rest of the effect is not applied.

If your Normal Attack of Special connects, the monster can be Poisoned for 10 rounds:
 * Level: (30+4*(ScaledSkillLvl)) vs MonsterLevel
 * Major:[5*Round((2.142*(30+4*(ScaledSkillLvl))+10.399/5)] vs Monster END
 * Minor: YourLuk vs Monster LUK

Additionally, the enemy takes the following modifier to its roll:
 * -25 against Undead/Were Dragons
 * -15 against Dragons
 * -10 against Undead/Were Dragonkin/Drakels
 * +0 against Undead/Were/Dragonkin/Drakels
 * +10 against anything else

The level of the poison is equal to (30+4*(ScaledSkillLvl)) plus 25 against Undead/Were Dragons or 15 against Dragons, or 10 against Undead/Were Dragonkin/Drakels or 0 against Undead/Were/Dragonkin/Drakels or -10 against anything else.

Level 6 - Cripple Dracolich!
You know just where to strike a dracolich or weredragon for maximum effect, weakening it!
 * Guardian Only.

This costs Round(Round(38.1+ 2.3375*(30+4*(ScaledSkillLvl)) +.01125*(30+4(ScaledSkillLvl))^2)*0.22265625) SP

You perform a Normal Attack. If the attack connects and deals non-zero damage, then the monster is Crippled. The level of the Cripple is equal to 7.5 + (ScaledSkillLvl) rounded down, multiplied by 1.25 against Undead/Were Dragons, 1.15 against Dragons, 1.1 against Were/Undead Drakel/Dragonkin, 1 against Were/Undead/Dragonin/Drakel or .9 against anything else.

This effect can Cripple a monster a maximum of 4 times against Dragons, or 3 times against anything else. Other source of Cripple count towards this limit.



Level 7 - Dracolich's Essence

 * Guardian Only

You can tap into the otherworldly power in an undead or lycanthropic dragon and reverse it to heal your own wounds!

This costs SP:


 * If Dracolich Strike is active, then it costs Round(Round 38.1+2.3375*(30+4*(ScaledSkillLvl)) +0.01125*(30+4*(ScaledSkillLvl))^2)*1.197) SP plus the cost of Dracolich Strike.
 * Otherwise, it costs Round(38.1+2.3375*(30+4*(CurrentClassLvl))+ 0.01125+(30+4*(CurrentClassLvl))^2)*0.855) SP.

You perform a Normal Attack, with Base, Random, and Stats damage multiplied by 120% against Dragons, 105% against Dragonkin/Drakels, or 90% against everything else. You then heal HP equal to (DamageInflicted*0.6), rounded normally.



Level 8 - Fortified Armor

 * Guardian Only

You have added some alchemically-treated dragonscale backing to your armor which greatly enhances your Slayer's Guard.


 * The effect of Slayer's Guard is doubled, to +2 Combat Defense and -2% Element Modifier when hit.

Level 9 - Deplete Dracolich

 * Guardian Only

Attacking an undead or weredragons spirit when it draws close allows you to deplete its mental reserves!

This costs SP:


 * If Dracolich Strike is active, then it costs Round(Round(38.1+2.3375*(30+4*(ScaledSkillLvl))+0.01125*(30+4*(ScaledSkillLvl))^2)*1.197) SP plus the costs of the Dracolich Strike.
 * Otherwise, it costs Round(Round(38.1+2.3375*U+0.01125*(30+4(CurrentClassLvl))+0.01125(30+4(CurrentClassLvl))*0.855)SP.

You perform two Normal Attacks. The first does 120% Base, Random, and Stats damage and damages your opponent's MP. The second does 90% damage and damages your opponent's SP.



Level 10 - Deplete Dracolich

 * Guardian Only

Draw upon the power of Sora the Shadowbane to strike with the power of a Dragon's Heart!

This costs SP: Dragonheart Strike is a four-hit attack.
 * If Dracolich Strike is active, then it costs Round(Round(38.1 + 2.3375 (30+4*(ScaledSkillLvl)) + 0.01125*(30+4*(ScaledSkillLvl))^2)*0.95) plus the costs of Dracolich Strike.
 * Otherwise, it costs Round[(Round 38.1+2.3375*(30+4*(ScaledSkillLvl))+0.01125*(30+4*(ScaledSkillLvl))^2)*0.285) + Round (Round(38.1+2.3375*(30+4*(CurrentClassLvl))+0.01125*(30+4*(CurrentClassLvl))^2)*0.57]
 * The first hit is a Normal Attack that deals (850/37)% Base, Random, and Stat damage, multiplied by 1.2 against Dragons, or 1.05 against Drakels or Dragonkin, or .9 against anything else. You heal HP equal to 80% of the damage inflicted, rounded normally.
 * The second hit is a Normal Attack that deals (1783/37)% Base, Random, and Stats damage. This damages the opponent's MP.
 * The third hit is a Normal Attack that deals (1338.75/37)% Base, Random, and Stats damage. This damages the opponent's SP.
 * The fourth hit deals (850/37)% Base, Random, and Stat damage, and Cripples the opponent.