Dainashini/110

Effect
At the end of your turn, if you did at least one normal Player attack or Special, then there is a (22.45*(HitsConnected/HitsAttempted)% chance to inflict Bleed on the Monster, dealing 15-97 damage per turn. Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" have no blood* to this effect. The monster can resist the bleed**. If the monster fails the save roll then Bleed is inflicted***.

 The save roll is as follows: 

Level: 113 vs MonsterLevel

Major: YourSTR vs MonsterEND

Minor: YourLUK vs MonsterLUK

*This creature has no blood!

**Your foe's wound was not deep enough to begin bleeding.

***Your blade's razor-sharp edge opens a deep bleeding wound!

****This enemy is immune to bleeding.