Wizard

A Wizard is a person who mastered the art of magic at an more advanced level than a Mage.

In gameplay, it is a Tier 2 class that requires level 10 in Mage. There are several abilities, which are listed below

Generalist robes

Level 1 - Flame Wheel
"Ignite yourself on fire and cartwheel at the enemy for 2 hits of fire damage."
 * You need 20 MP to use this ability
 * 2 hits of 60% damage each
 * No added BtH
 * Magic, Fire

Level 2 - Mana Morph
"Transform either 10% of your max HP or a mana potion, into 20% of your max MP."
 * You need either 1 mana potion or 10% of your Max HP remaining

Level 3 - Resistance Bonus
Your elemental resistance tables become as follows:
 * Fire: 85%
 * Water: 92%
 * Wind: 92%
 * Ice: 92%
 * Earth: 92%
 * Energy: 85%
 * Light: 85%
 * Darkness: 85%

Level 4 - Levitation
"Use your superb monster knowledge to harm your foe. Different objects will be levitated depending on your enemy’s home environment."
 * You need 60 MP to use this skill
 * Magic

Fire, Wind, Energy, Earth, Water

 * 2 Hits
 * 10 - 30 damage per hit
 * + 50 BtH

Ice

 * 3 Hits
 * 7 - 20 damage per hit
 * + 50 BtH

Light & Darkness

 * 4 Hits
 * 5 - 15 damage per hit
 * + 50 BtH

Level 5 - Amplify

 * "Cast 1 of 3 different water spells. The spell is chosen depending on how many turns you waited. The more you wait, the more powerful the spell."
 * You need 80 MP to use this ability

1 Hit

 * Magic, Water
 * 5 - 20 damage per hit
 * + 20 BtH

3 Hits

 * Magic, Water
 * 10 - 25 damage per hit
 * + 20 BtH

5 Hits

 * Magic, Water
 * 10 - 25 damage per hit
 * + 20 BtH

Level 6 - Summon Minions

 * "Summon a minion to help in battle. Your powers allow you to summon 3 types of minions."
 * You need 60 MP to use this ability
 * There are 3 options - Rock, Cloud & Lightning

Rock Minion

 * 2 Hits
 * Melee, Earth
 * 12 - 17 damage per hit
 * + 5 BtH

Cloud Minion

 * 2 Hits
 * Ranged, Wind
 * 12 - 17 damage per hit
 * + 5 BtH

Lightning Minion

 * 2 Hits
 * Ranged, Energy
 * 12 - 17 damage per hit
 * + 5 BtH

Level 7 - Elemental Sage

 * "Your continued experience wielding the raw elements has taught you how to reduce your vulnerability to the element of your choice!"
 * You need 56 SP to use this ability
 * If you wear the Wizard Robes, the element you pick will be greatly reduced

Level 8 - Frostbite

 * "Freeze your enemy, causing them to be frozen in place. May freeze them to the core if magic defense is 20 or less."
 * You need 130 MP to use this ability
 * This spell freezes a monster for one turn with 100% to Ice. If the monster has 20 or below Magic defence, a 2 turn freeze is effected. Only works once per battle
 * 1 Hit
 * Magic, Ice
 * 10 -30 damage
 * + 60 BtH

Level 9 - Increased Defence

 * This makes your defences the following:
 * Melee: 25
 * Ranged: 25
 * Magic: 45

Level 10 - Elemental Explosion

 * "Cast upon thy foe a spell of imaginable power. Does 8 powerful hits, 1 for each element."
 * You need 257 MP to use this ability
 * 8 Hits
 * One of each element
 * 10 - 25 damage per hit
 * Magic
 * No added BtH

level 1: ball lightning: direct damage.
level 3: summon elemental: summons an energy elemental.

level 4: discharge current: direct damage

level 6: gildari's shocking fist: direct damage

level 8: dharana: recharge mana

level 9: supercell: direct damage

level 10: thunderbolt: ???