Necromancer

"The forces of Light gather strength with each passing day... The Light threatens to destroy what it needs in order to exist... The Masters of Darkness and the Undead. Also known as -- Necromancers!"

- Necromancer Class Introduction

Necromancer is a powerful dark wizard who can use necromancy to summon and control the undead.

Necromancer is a class found at Obsidia's Lair. A Tier 3 Class, it requires the player to be Level 30 or more, but also Level 5 Wizard, a level 5 Beastmaster and Level 10 Mage. Kaley Obsidia is the class trainer.

Necromancer feature in the game prominently. Other well-known Necromancers besides Obsidia are the Moglins Zorbak and Kabroz, Frigidere and the Brilhado, a demon race who has had a necromantic tradition for millennia. Amongst them, many a skilled necromancer arose, like Diviara Celegra and his son, Amilara.

According to Artix von Krieger, a Necromancer's territory rarely, if ever, crosses into another's. (Into Fangmaw) For centuries, Necromancers and Paladin have been at odds--a conflict that led to the Edge of Extinction war. (???)

Appearance
Besides the armor, Necromancer have other exclusive equipment: the Necromancer Cloak and the Guardian-only Obsidian Cloak.

Undead Giant
Level 1. Call forth an Undead Giant that to inflict over 5 times the damage single devastating attack at the cost of receiving no stat bonus!

Hits: 1 Attack Type: Converts to Melee Damage: 540% Base, 540% Random Stats: No BTH: +20% MP Cost: 30

Resistance Bonus
Level 2. Increased elemental resistance!

Necro Heal!
Level 3. Sacrifice 10 percent of your total HP to regain 10% of your total MP.

Effect: Lose 10% of your maximum HP, but get 10% of your maximum MP back

Death Dog!
Level 4. Summon your familiar creature, a ferocious Death Dog. With each level you can summon a different version of the Death Dog. MP Cost: 80

You have the choice of Death Dog, Tail, Spines, Horns, Wings, and Doom Wolf. Each one includes the part from the previous one. Doom Wolf has burning red eyes and is bigger.

Skull Swarm!
Level 5. Summon a swarm of flying skulls to assail your enemy with a double-hit ranged darkness attack!

Hits: 2 Attack Type: Converts to Ranged Element: Converts to Darkness Damage: 300% Base, 200% Random, 100% Stats per hit BTH: +20%, +20% MP Cost: 60

Zombie Hands!
Level 6 - Guardian Only. Zombie hands strike you enemy from the ground, dealing 5 hits and restoring 10% of your total HP (for 10% MP) at the same time!

Hits: 5 Attack Type: Converts to Magic Element: Converts to Darkness Damage: 50% Base, 25% Random, 100% Stats per hit BTH: +5%, +5%, +5%, +5%, +5% MP Cost: 30

Effect: For each hit that connects and deals damage, you exchange 2% of your maximum MP to heal 2% of your maximum HP, up to a total of 10% HP healed.

Fear!
Level 7 - Guardian Only. Strike terror into your opponent and reduce all of their defenses-- ranged, melee, and magic!

Hits: 1 Attack Type: Converts to Magic Element: Converts to Darkness Damage: 0% Base, 0% Random, 100% Stats BTH: +1000% Effect: Reduces the monster's Combat Defences by 3 each. MP Cost: 60

Defense Bonus
Level 8 - Guardian Only. Increased defense!

Undead Mutant!
Level 9 - Guardian Only. Summon a savage undead mutant to deal five melee attack each of which do up to twice the damage of a normal attack at the cost of receiving no stat bonuses! MP Cost: 125

Hits: 5 Attack Type: Converts to Melee Element: Same as your weapon. Damage: 200% Base, 200% Random per hit Stats: No BTH: +30%, +30%, +30%, +30%, +30% MP Cost: 125

Become a Lich!
Level 10 - Guardian Only. You now have a chance to become a powerful Lich when you die-- an undead master of other undead! Increased power and several attacks. MP Cost: 0 Effect: When you die, if the effect is fully charged, you can choose to become a Lich. This does not let you continue your current battle.