Monster Scaling Formulae

LEVEL-SCALED

HP: ?

MP: ?

Gold: ?

Exp: ?

Attack Damage: ?

BTH: Normal BTH * (Current Level / Normal Level)) + (Current Level / 15)

Strength: (Current Level/Normal Level)*Normal Strength

Dexterity: (Current Level/Normal Level)*Normal Dexterity

Intellect: (Current Level/Normal Level)*Normal Intellect

Endurance: (Current Level/Normal Level)*Normal Endurance

Charisma: (Current Level/Normal Level)*Normal Charisma

Luck: (Current Level/Normal Level)*Normal Luck

'''All monsters can be affected. Commonly affected monsters include:'''
 * "Elite [Monster]" and "Deadly [Monster]" monsters in RA.
 * Crossroads: All Bosses
 * Granemor Cemetary: Halenro the Paladin
 * Paxia: Nautica Clan Member, Aerodu Clan Member, Geoto Clan Member
 * Stat Trainers: Combat Practice Trainer
 * Nightbane Chronicles Part 3: NightBane (145)
 * Death's Domain: Salamander, Fire Demon

NOTE: Level-scaling maxes out at the original level * 2.5 If the monster would be scaled above that point, then it is rounded up to the nearest number.

e.g. An (originally) level 35 monster can be scaled to a maxium of level 87.5. If it would be scaled to level 88+, it only becomes level 88.

PACKS OF 2 HP: Normal *2 MP: Normal *2

XP: Normal *3 Gold: Normal *2.5

PACKS of 3 HP: Normal *3 MP: Normal *3

XP: Normal *4.5 Gold: Normal *3.75

PACKS of 4 HP: Normal *4 MP: Normal *4

XP: Normal *6 Gold: Normal *5

Note: These will be updated when we get the values for the missing information.