Aged Aqvarius

EFFECT
All Normal Player Attacks (Not Specials) gain +2 BTH and deal 85/87 damage. (Not Factored in) Scales with you using the following formulas (See Appendix below for numbers): For each two levels you gain, the "buy level" increases by one:

NewBuyLevel = BuyLevel + (YourLevel-BuyLevel)/2, rounded down NewPowLvl = NewBuyLevel+3

The weapon then scales its stats based on the new power level:

Base: =ROUND(2 *0.75 * (1 - 0.5) * (0.00375 * (NewPowLvl^2) + 0.5625 * NewPowLvl+ 5.25) / 2 / (1 + 0.03 *NewPowLvl)*1) Rand: =ROUND(2 * ((0.0075 * (NewPowLvl^ 2) + 1.125 * NewPowLvl+ 10.5) / 2 / (1 + 0.03 * NewPowLvl) *0.75 -Base)) BTH: =ROUND(NewPowLvl/8)

SPECIAL
(See Appendix below for numbers): Hits: 1 Element: Water Type: Magic Damage: [SBR]% Base and Random Stats: No normal stats; [SLS]% Lucky Strike damage BTH: +[SBTH] Rate: 30%

The weapon special starts off as:

Base & Rand: ((0.2*XSpecial + 0.1*XNormal)*100/0.3 / (Base + Rand/2))*85/92 Lucky Strike: (100 + 6.6*NewPowLvl)*85/92 %

Where:

XNormal:= ((Base + Rand/2)*(100 + 3*NewPowLvl) + 0.75*XStat/8*(100 + 6.6*NewPowLvl)/2) / 100. XSpecial:= (-0.00000349*NewPowLvl^3 + 0.000552*NewPowLvl^2 + 0.0801*NewPowLvl+ 1.67) * (Base + Rand/2) XStat:= 2.1462*NewPowLvl+ 10.399, rounded to the nearest 5, to a minimum of 10 and a maximum of 200.

The BTH is:

If Power Level is below 90: (min(2.1462*NewPowLvl+ 10.399, 200) / 8 + max(0.7123*NewPowLvl- 19.111, 0)/20 + NewPowLvl/8)+7 rounded down If Power Level is above 90: (200/8 + min(5*NewPowLvl- 400, 200) / 20 + NewPowLvl/8)+7 rounded down