Assassin Class/Level 6

Assassin Class' seventh quest, where the Chosen continues to further the assassination mission received from Shii and Wallo.

Dialogue
Shii: So you're ready to continue your training, huh?
 * Assassin Quest!
 * Maybe later - (Returns you to the Assassin menu.)

''If you choose the "Assasin Quest!" option'':

Wallo: So you actually made it out of that stew alive. But did you learn anything?

«You»: You can't kill a man who can't be found. So I'm going to find him-- by learning where he will be, and when.

Shii: And how do you plan to do that from here?

A piece of tattered parchment sways in the air and you catch hold of it.

«You»: His suppliers are paranoid... but not terribly bright. They're easier to track, especially after they reveal themselves and try to kill you.

«You»: My Hitokiri just said he followed our friend from the arena to... an inn called "the Triple Entendre." Do you know the place?

Wallo: ... Yes. I'm familiar with it. It's a... specialty restaurant and inn.

Wallo: There's a spa in back where they offer a wide variety of relaxation services besides a warm meal and a few pints of moglinberry juice.

Shii: Teehee!

Wallo: It's... *cough* been around for a while, but a few months back some Sheepbiter moved into town from Granemor.

Wallo: Said that after he got mutated by all the stuff that happened at the Scar, he had to figure out some way to make an honest living.

Wallo: So he bought the place and made himself the mascot. He said it was named after his favorite drink, so it was supposed to be lucky or something.

Wallo: The way there isn't easy. There are... many bad alleys to wander down, and it's in an especially rough part of town.

Shii: Oh by Yajuu's Name, are you going to get all weepy-eyed in your one good one, gramps? I'll put it out for you and we can go see Vince again, if you want. That'll stop it for good.

Wallo: Shii, I'll ask nicely. Once.

The scene zooms in to Wallo and Shii's face.

Wallo: Please don't make that threat again, or I will permanently silence each. And. Every. Little. Voice. Inside your pretty little head.

The scene zooms back out.

Shii: ... Hey, don't forget how that went down.

Wallo: ... I haven't.

Wallo walks out of the scene.

Shii: ... You're still here? Don't you have an inn to find?
 * Go!
 * 1 BATTLE

''After the battle, you begin a mini game to find the Triple Entendre. Click the arrows to maneuver around the area. You encounter a battle for every area explored, including backtracking. Below are a few messages you may receive in the process of searching for the Triple Entendre''.
 * "This road just leads down to a river, and the inn is on THIS side..."
 * "Take these potions for a one-time full heal!"

Once you successfully reach the entrance to the Triple Entendre...

«You»: And here we are. Time to head in and see if I can get the lay of the land. I'll need to find Stuart and get that letter... preferably without him knowing.
 * Go!

«Scene: The Triple Entendre.»

Woman: Welcome. You may call me Heidi, I'm the manager of this little oasis in the big bad city. You certainly look like you could use some relaxation, and this is the best place in town for that...

Heidi: Come in and put your feet up, we'll have someone take care of you.

«You»: I'm actually looking for a friend.

Heidi: We're all very friendly here, dear. But you're going to have to leave all of your gear in our safety-deposit room. It's tough to be friendly with someone armed like that.

«You»: I'm not sure I could possibly part with some of what I'm carrying... Besides, I'm just a simple traveler.

Heidi: "Just a simple traveler," right. Honey, you're carrying several suits of armor, and armory full of weapons and shields, and...

Heidi: ...you know, I suppose I've seen animals tucked in weirder places than there.

Heidi: Honestly, you should have worse back problems than some of my girls.

«You»: I'm sorry to hear about your daughters' scoliosis, ma'am.

Heidi: *titter* I like you, but we have a strict policy here, sweets. Your weapons and other fun stuff have to get locked up. No toys except the ones already in here. Ace and Gary insist.

Heidi: Don't worry, I promise your stuff will be safe. Our safe-deposit box is the state of the art. Even our occasional VIPs feel safe leaving things in there.

Heidi: Our detection spells are state of the art too, so just be good and empty your pockets completely, mmm?

«You»: (thinks) Hmm... "empty your pockets completely," huh? This might actually be my shot. If Stuart's here, then his stuff-- including that letter-- has to be in there too.

«You»: Well, alright. Could you point me to the room where I can keep my stuff, Madame?

Heidi: Of course, dear. Ace, if you would please?

Ace: Sure thing, boss-lady.

«Scene: At the safe-deposit box.»

Ace: Just put your stuff in the, heh, safe-deposit box with everybody else's.

«You»: ... That doesn't strike me as very "safe," mixing it all together like that.

Ace: Don't worry about it. The chest takes care of the tricky bits, like sorting and keeping track of who deposited what. We'll be right outside.

Ace exits the scene.

«You»: Alright, I need to be quick. It's gotta be in here somewhere...

The chest opens, revealing a completely empty space.

«You»: ...Empty? That's... really weird. I know I heard some kind of big party going on upstairs. So that letter HAS to be in here somewhere...

The chest slams shut, hitting you in the process.

«You»: OW! That really hurt! How'd the lid slam down so hard?! Let's try this again. Maybe there's a false bottom...

The chest opens again, revealing a completely empty space.

«You»: Hmmm... no, no sign of any hidden latches... Hmm, interesting, what's this pink--

The chest slams shut, hitting you again.

«You»: OW! Why you little...

A pink tongue sticks out from the safe-deposit box and waves around.

«You»: So. You're the "safety deposit box."

«You»: ...HOW do you manage that smug smile while being made of wood and brass?!

«You»: Listen up, you cheeky coffer. You've got something I want, and you're going to spit it out for me. Now we can do this the easy way or the hard way.

The "safety deposit box" opens up, revealing very sharp rows of teeth.

«You»: Oh, so you're hungry, aren't you. Well, then...

Tricky Trunk

Heidi said everybody empties their pockets into this chest. Unfortunately, it's a mimic! But if Stuart's here, then the note leading to the suppliers' warehouse is here too, along with the key. How do you want to deal with the mimic chest? Bash it's lid in =
 * Bash it's lid in
 * Offer it a treat
 * «You»: Open wide, you son of a pauper's coffin! HERE'S something you can swallow!
 * Fight!
 * 1 BATTLE
 * Treasure Chest?
 * Full Heal


 * «You»: That's one less fake chest in this building. Now where's that note and key...


 * You find a note and a key from the chest.


 * «You»: Ah, here we go. Now we make a copy of this stuff, steal a few random things to make it look like they were my target and not the information...


 * Ace and Gary, the club bouncers enter.


 * «You»: ...and deal with the two stooges here.


 * 1 BATTLE
 * Club Bouncer (2)


 * «You»: Time for a quick exit! I'll try to make sense of this note later.


 * The scene fades black and you receive a Class Level Up.


 * Class Level Up!
 * Wallo and Shii have taught you the seventh level Assassin ability: Seek Weak Point!
 * Continue training with Shii and Wallo to learn more!
 * Assassin LEVEL 7
 * Done

Offer it a treat=
 * Feeding Time
 * ... Just what do treasure chests EAT, anyways? Well, gold and potions are found in chests, maybe it wants some of those...
 * 1 HP and MP Potion
 * 100 Gold
 * 5 HP and MP Potions
 * 1,000 Gold
 * 15 HP and MP Potions
 * 10,000 Gold


 * «Depending on what you choose to give, the difficulty of the following roll will decrease with your increasing generosity. If you lack potions, the message "You don't have enough potions!" appears. If you lack gold, the message "You don't have enough gold!" appears.»


 * «From your choice, you throw the items/gold into the chest and it stops keeping it's "mouth" wide open.»


 * Enhanced Persuasion!
 * Will your gift help you convince the mimic to cough up the warehouse's location and the key that came with it?
 * Difficulty: 99 / 96 / 91 / 84 / 75 / 64
 * Stat Used: Charisma

Monsters
Am-Bush (80)

Battle Troll (82)

Corrupt Vartai (84)

Vartai Hunter (84)

Rogue (85)

Drakel Bouncer (85)

Umazen Queen (85)

Pirate (90)

Horseman (90)

Also, in the "maze", in the room that's right-down-down from the start, you find Moglin Friends (25)