Primal Garb

Level One - Beast Claw
Call upon the savagery of the beast to make a powerful strike! You have a 30% chance of a critical strike for even more damage!


 * Hits: 1
 * Damage: 200% Base and Random, 100% Stat bonus
 * Element: Earth
 * Attack Type: Melee
 * Cost: 70 MP

Level Two - Resistance Bonus
Increased elemental resistance!

Level Three - Call Forth Beast
Summon a wild beast to aid you in battle! New beasts become available as you level up.


 * Cost: 40 MP


 * 3: Bat
 * 4: Dragon
 * 5: Frog
 * 6: Hawk
 * 7: Shark
 * 8: Snake
 * 9: Tiger
 * 10: Wolf

Level Four - Beastial Skin
Embrace the power of the beast to adapt to your enemies' strengths!

Cost: 80 MP

Effect: Gives you an addition -10% protection against your enemy's lowest element and +5 against its highest defence.

Level Five - Wild Force
Increase the damage of your pets and guests by 30%!

Effect: Pets/Guests deal 130% Base and Random damage while wearing the Garb.

Level Six - Beast Lore
Use your knowledge of beasts to flawlessly strike your enemy's weakness! Consumes mana based on damage done!


 * Hits: 1
 * Type: «As Weapon»
 * Element: Element Seeking
 * Damage: 150% Base, 150% Random, 100% Stats damage
 * BTH: +0 plus Stats
 * Effects:
 * There is a 25% chance of the attack dealing 300% Base, 300% Random, 100% Stats damage.
 * Drains MP equal [DamageDealt/2] - 5 MP (Minimum of 0 MP, maximum of all your MP).
 * Cost: 5 MP

Level Seven - Internal Beast
Unleash your inner beast to boost your statistics! Increases all of your stats by 10!


 * Effect: Increases all stats by 10 until the end of the battle or switch armours.


 * Cost: 80 MP

Level Eight - Defense Bonus
Increased defense!

Level Nine - Beast Mastery
Call forth two beasts to help you at once!


 * MP Cost: 90 MP
 * Effect: Summons two beasts from "Call Forth Beast!"
 * 3: Bat
 * 4: Dragon
 * 5: Frog
 * 6: Hawk
 * 7: Shark
 * 8: Snake
 * 9: Tiger
 * 10: Wolf
 * + Dismiss

This will function as a single guest. You cannot summon two of the same guest.

Level Ten - Tame Beast Spirit
Capture the spirit of a beast to aid you in battle!

Note: You will still keep the "absorbed" attack if you change armors in any battles after the battle you "absorbed" the attack. Special effects, such as life drain or MP damage, are not mimicked. You can only use the mimicked attack once.
 * 1) Click the ability in the class skill menu.
 * 2) This causes you to forfeit your turn, pets and guests still attack.
 * 3) During the enemy's turn, you will "absorb" whatever attack it uses. If you change armors after "absorbing" an attack, you will lose it and will need to do steps 1-3 again.
 * 4) After "absorbing" the attack, you must defeat the monster without changing armors.
 * 5) During the next battle, or any after that, select the Lv 10 ability again. You will mimic the attack that you "absorbed". The specifics of what you will mimic are: Element, # of hits, Damage Type (Melee/Ranged/Magic), base and random damage, and BtH.