Temple of Hope

The Temple of Hope, also referred to as Lorithia's Bosom, is a building on an island off the coast of Deren.

It can be accessed from the Devourer Saga quest log once the intro quest has been completed.

Dialogue
Outside the Temple, a "Back to Town" button can be used to return to Battleon. Inside, the twelve archways can be clicked on to visit rooms with stained-glass windows depicting the Avatar. The "Back" button and the leftmost archway on the bottom-left row will take you outside. The center archway in the bottom-right row takes you to the library.

Tralin
Tralin's dialogue changes as you progress through the Orb quests. At any point, you can click the "Back" button to return to the main hall.

If this is your first time in the Temple:

«You»: Who and what are you? What kind of Drakel has hair and fur? Tralin: My name is Tralin. As for the rest, the Kruath'ri are a diverse race, just as the humans are. The Drakel of today are the blending of our many ancestors «You»: Kruath'ri? What are they? Tralin: It is a word that means citizen. It is the Drakel word for our own people.

«You»: 1. How many different types of Drakel are there? Tralin: The Drakel of our land favor our reptilian ancestors nearly exclusively Tralin: The Drakel of Deren are a more middle blend between the Draconian and Mammalian aspects Tralin: The Drakel of Vandar are nearly entirely mammalian in aspect, something like the gnolls of other places. These are but a few of the Drakel varieties

«You»: 2. What is this place? Tralin: Welcome, sojurner, to Lorithia's Bosom «You»: Lorithia's Bosom? Who is Lorithia? Tralin: This is the Temple of Hope and Lorithia is the Great Creator goddess-- the force that made the Elemental Lords and the very land on which you stand. She is mother to us all. «You»: What are you, a Drakel, doing here then? Tralin: I am many things. In addition to being her Communicant, I am also the King of the Nation of Deren. «You»: But Falerin said in his long story in the woods that Deren was a Human kingdom. Tralin: It is. Nonetheless I am its king. The Late King Draynor adopted me as his son.

«You»: 3. I am «You», an this is Galrick. Falerin sent us to you. Tralin: Galrick and I have met. It is a pleasure to met you, however, «You». And what has the Loremaster sent you for? «You»: You know him? Tralin: Falerin and I have met. So tell me why you have come so far. «You»: He has sent us to help destroy *The'Galin*. I am confused, though, as to who The'Galin is. I though we were worried about the Devourer. Tralin: It is the same entity. That which the Drakel call the Uncreator, what your people call the Devourer, he who is named The'Galin. Galrick: He has many more names besides... Tralin: What matters is not what you call him. What matters is you survive him at all. Nel, please come out here.

A yellow moglin comes out from behind Tralin's throne.

Nel: Yes, Trae? Tralin: These people have come to help with The'Galin. They seek to destroy him. Nel: Have you not told them? Tralin: Some lessons are best learned directly, Nel. Nel: I am worried, Trae. Not just for Deren, not just for Lore, but for the whole omniverse should The'Galin succeed. Tralin: As well you should be. Tralin: «You», you must set your mind on more reachable goals. Tralin: If we are to resist the Uncreator at all we need the power to even survive him, a power that is held only within the fabric that is LORE itself. Tralin: Go and look about the temple and see what you can see before returning to me and then we can proceed if you still desire to. Tralin: Nel, return to the library and find the legend of the Avatar. It is time perhaps that we share it with our friends. Tralin: Find for them also the Creation Epic from K'eld Ner. They will only have ever heard Saggidus before if they heard anything. It tells of one of The'Galin's previous comings. Nel: Yes, Tralin.

Nel walks away

«You»: K'eld Ner? Tralin: A Kruath'ri City on Deren, I was born near there. My aide Darin, a human, is now it's Governor «You»: So not only does a Drakel rule a Human kingdom here, but a Human rules a Drakel one. Amazing. Tralin: Unity can accomplish amazing things-- especially with Hope. Let us pray they are enough. «You»: I thought the Devourer had only ever been here once before. Tralin: Some evidence suggests a different story. That, however, is for another time. Go to the Library of Hope. Tralin: Read the books then return to me. Galrick, remain here so we can catch up. I wish to hear everything about your journey since you left me. Galrick: As you wish, Majesty.

Opening any of the books in the Library and returning to Tralin triggers the following dialogue:

Galrick: And that is how I ended up with «You» and coming here. Tralin: Your story is interesting and also alarming. Clearly the time of his final Manifestation is upon us. Myr's treachery slowed him, but did not stop him. As undoubtedly has you own. Galrick: Indeed-- and with Ryuusei Cartwright here, my fate is... «You»: *ahem* Tralin: Ah, have you seen what you needed to see then? «You»: Your Library has many strange things in it. Why is so much of it what the Loremaster himself wrote here instead of his own Library in Isle d'Oriens? Tralin: I have no doubts that he has copies that he will eventually put there, but the time was not right. Things are changing now.

«You»: 1. Why is this one book torn? Tralin: Torn? «You»: Yes-- the book about the Annunaki is torn, missing its several last pages. Tralin: How upsetting. That was written by Sigarin, and there are no other copies. Galrick: The Dwarves' records have been damaged?! «You»: Who is Sigarin? Tralin: Sigarin was a Dwarf accepted into one of the Drakel cities on the continent of Vandar. K'eld Alorin «You»: K'eld Alorin? Tralin: A very progressive place. It had as many non-Drakel as citizens as Drakel. It was at the forefront of science, technology, and thought. «You»: Was...? Galrick: My master's armies destroyed it. The Brilhado named Diviara led an army there and it was entirely razed. «You»: That's terrible Galrick: Falerin was rather upset about it, given what he does. Tralin: The string og expletives he uttered would make a Frogzard Knight blush. «You»: Frogzard Knight? Tralin: That's not important right now.

«You»: 2. What am I supposed to do now? Tralin: I have an idea of how we may slow The'Galin's progress, but it will take a great deal of time and cost great sacrifices. «You»: Time doing what? Tralin: The elements must be united, and so must the people. The races and elements must come together as they are intended. «You»: How can we do that? Tralin: For the latter I have ideas, but the most important thing is to raise awareness. For the former you will be instrumental. Tralin: We must gather the elemental orbs and return them to this temple. Tralin: Follow what clues you can find from the books and from searching your homeland and as you find the orbs return them here where they can be set in place. «You»: Gather the elemental orbs. Why do I have a feeling this will not be easy. Galrick: When is it ever easy? Tralin: For your part, Galrick, I will send you to Darin to let him know what comes. We have much to do and little time to do it. Galrick: As you will, Majesty.

«You»: 3. What does this strange note means in the one book. Who is Life? Tralin: First of all I need to tell you that there are not just eight avatar. There is a ninth. And the ninth is perhaps the most important of all. «You»: Nine? Who is the Ninth? Tralin: The ninth is named Hope and we must unlock the prison that keeps Hope asleep. Your efforts in aiding me will be instrumental in accomplishing this. «You»: There are only Eight elements. What can Hope represent? Tralin: In addition to the Eight elements and the Uncreator, what other god has been mentioned? «You»: Lorithia. This Goddess. Hey I get it-- LORE-ithia! Tralin: Very astute. Yes. The final represents Creation. That is Hope. «You»: And what about the Life? Tralin: The sun rises at the dawn of life just as it does during the dawn of a day. Galrick: How poetic... «You»: And?! Tralin: It sets at life's dusk as well. Life is associated with the element of Light due to this duality. Tralin: Both light and darkness are part of the cycle of life just as they are part of the cycle of the World. «You»: Okay, that makes some sense. Who is the Avatar though? You said you knew. Tralin: Lorithia's only communicant was asked to serve so that he might bring hope. Unlike most all avatar he knew of the coming. Tralin: Also unlike most he is quite unique in what he is, depending on how you look at it, an Annunaki twice over or a Drakel twice over. «You»: Wait? Lorithia's only communicant.... you said Galrick: You, Tralin? Tralin: And now you know. Yes, I am the Avatar of Life. Yet another one of my many duties. My job is to aid you and awaken the Ninth Avatar. «You»: What will these avatar do? Tralin: The avatar have always aided this World. They are its citizens in more ways than one. They will aid you in your struggle to survive The'Galin's coming. «You»: So they are part of bringing elements together, too? Tralin: Indeed, they are. A crucial one. «You»: But what about... Tralin: You have many questions and in time you will have many answers-- but for now it is important that you set out on your task, for it is a mission of moment. «You»: Moment? Galrick: An archaic usage-- it means great importance. «You»: I know what it means! Galrick: Sure you did. «You»: ... Tralin: Go now and begin the task. Seek the Loremaster when you have found the orbs to return here. He can arrange your passage. Tralin: This time without putting you through so many trials. «You»: Well, it was good traveling with you Galrick Son of Glenn-- I hope we meet again. Galrick: We are part of each other. «You»: What does that mean? Galrick: We will meet again. You can be sure of it.

If you have started on the Elemental Orb quests:

Tralin: Visit the Library here and talk to Nel the Moglin to take on the quests for the 8 prime elemental orbs.

In addition to the "Back" button, there is a "Previously" button that plays a consolidated, trimmed-down version of the first two dialogue segments.

If you have retrieved all of the Elemental Orbs and the Orb of Creation:

Tralin: The Creation Orb has been brought back to the Temple and united with the other 8 orbs! Touch the orb in the statue's hand! But first.... Tralin: Take this Hero's Charm as a token of my gratitude.
 * Okay

A shop opens, allowing you to buy Hero's Charm

Tralin: And please, keep fighting for what is right-- hero!
 * Thanks!

Library
The red bookmarks can be clicked on to read the books in the library.

On the shelves behind Nel:

The Creation Saga: Volume I The Creation Saga: Volume II The Creation Saga: Volume III

In the stack of books next to him:

The Legend of the Eight: Volume I The Legend of the Eight: Volume II

Nel: Orbs? There are lots of books that could help you here, maybe this map might be useful...
 * Show me the Map
 * Maybe Later...

The map is revealed one section at a time as you progress through the quests, in the following order:

The Ice Orb The Fire Orb The Darkness Orb The Light Orb The Water Orb The Energy Orb The Wind Orb The Earth Orb

Statue
The statue can be clicked on to zoom in. The pedestals around the statue are filled with the Orbs as you gather them. The grey circle behind the statue can be clicked to open or close a window. If all the Orbs are present, this causes a puzzle to appear in the center of the hall.

Instructions This ancient machine holds the key to unlock hidden mysteries. To activate it, you must find the heaviest stone. Pick a stone and place it in one of the two bowls. You can place as many stones as you want in either side, but you must place at least one stone. When you have picked your stones, press the "Weight" button. The scales will either tilt or stay even. If the scales tilt, the weight of all stones in the bowl will be shown. If the scales are even, no weight will be shown. After weighing the stones, press the continue button to reset the scales and the stones. You will then have a second try to weigh the stones. At the end of your second try, you must pick the single stone you think is the heaviest. If you pick correctly, the puzzle will be unlocked. If you fail to find the right stone, the scales will reset and the stones will change order.

Solving the puzzle causes a short cutscene (with music!) to play.