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Character Alignments are found on the Moral compass, you can find your own personal compass by meeting Twilly. the four alignments are: Good, Evil, Chaos and Unity. Your character starts Neutral, at the center of the graph with an alignment of (0,0). As you become more Unity-aligned, the first number increases, and as you become more Chaos-aligned, the first number decreases. As you become more Good-aligned, the second number increases, and as you become more Evil-aligned, the second number decreases.

Changing Alignments[]

One can change their alignments by doing certain quests. Each change is by ±1 point:

War of the Clans!: 1 choice

  1. Affects Unity/Chaos

The Beginning of the End: 2 choices

  1. Affects Good/Evil
  2. Affects Unity/Chaos

Strange Friends: 2 choices

  1. Affects both axes
  2. Affects Unity/Chaos

Attack on Granemor!: 1 choice

  1. Affects both axes or no change

The Fall of Augerthorne: 1 choice

  1. Affects Unity/Chaos or no change

The Manifestation: 1 choice

  1. Affects Unity/Chaos or no change

Paxia Special Mission: 1 choice

  1. Affects Alignment, or no change

Frostval in July: 1 choice

  1. Affects Alignment, or no change

Battle With Visia: 1 choice

  1. Affects Alignment, or no change

Failure to Communicant: 1 choice

  1. Affects Good/Evil or no change

Isles of Drudgery: 1 choice

  1. Affects Alignment, or no change.
Alignments can go to ±17, but currently they have a maximum of +6 and a minimum of -6. However, The Beginning of the End can get your Unity/Chaso alignment to ±7 if you are currently at ±6.

Unity recognizes that the traditional elemental rivalries are weaker than far more palpable threats.

Unity does not oppose clans in competition, nor individuals fighting amongst each other, but it does oppose the rampant unchecked corruption and decay that threatens to devour Paxia at a moments notice. So, no Unity does not seek complete peace on Paxia, far from it.

Unity is aware that complete peace can never be achieved. Rather it seeks to be a force to defend Paxia from the forces that would destroy it.

Presently Unity functions as a direct democracy. There are no elected representatives, decisions are made by the plurality. It is possible that over time Unity may shift its governance to be more similar to the clans with elected councils. So overall, Unity is the is the most important alignment, hence most protagonists are good.

Use in the Devourer Saga[]

Combat-wise, it confers no benefits. It does, however, change how certain NPCs view the Chosen. Story-wise, choosing Unity means that the Chosen is working to unite various disparate factions against the Devourer and his Network.

Good is another alignment in the moral compass. Many protagonists are good, hence the use of this alignment is necessary. It can change rapidly depending on the actions taken in-game affects the player's alignment, and will (for instance) give the player a selection of custom rewards in game events.


Twilly, a healing moglin in Battleon, can show you your own, personal moral compass. Guardians are normally good and also united.

Evil and Chaos are the negative alignments on the Moral Compass. All villains somehow lie in these two categories as they have an evil, chaotic motive; a notorious example is the Devourer. The Chosen ( the main protagonist) can change their state on the moral compass, depending on their actions; ways in which this can be achieved are stated in the 'Character Alignments' section.

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