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The Fighter Class is one of the three classes available at the start of the game. Fighters focus mainly on their Strength attribute to master the basic arts of being a warrior. To become a member of the Fighter class, talk to Blackhawke in the BattleOn Inn.
This class serves as a prerequisite for more advanced classes, such as Martial Artist, Paladin, Knight, Pirate and Berserker.
Level One - Weapon Proficiency[]
Imbue your strikes with melee proficiency for 1SP per round
This ability is toggled on/off
Cost: 1 SP per round
This changes all your attacks to melee.
Level Two - Improved Armor[]
Your armor has been upgraded, granting you better defence and resistances.
Cost: 0 MP
+5 to Melee and Ranged defenses and -5% to Water and Earth resistances.
Level Three - Brutal Strike[]
Make a brutal but inaccurate attack to inflict extra damage on your enemies.
Cost: 10 SP Does 1 hit for 120% Base and 110% Random damage but with -5 Bonus to Hit.
Level Four - Intense Focus[]
Focus your mind on dealing damage, reducing your defences but making your attacks more powerful and giving a small chance to strike a crushing blow.
This ability is toggled on/off
Cost: 0 MP
-5 to all defenses. All attacks have their Base and Random damage increased by 10%. There is a 10% chance that the attack would be increased by 30% instead.
Level Five - Call Friend[]
Call a friend to accompany you into battle. He makes a 2 hit attack.
Cost: 40 SP
Summons a Fighter Friend.
Level Six (Guardian Only) - Reinforced Armor[]
You have upgraded your armor again, improving your defences and resistance.
Cost: 0 MP
+5 to Melee defense and -5% to wind and ice resistances.
Level Seven (Guardian Only) - Combat Expertise[]
Your training grants you +5 BtH on your melee attacks.
Cost: 0 MP
+5 Bonus to Hit for all player melee attacks.
Level Eight (Guardian Only) - Double Attack[]
Strike two quick blows at the cost of accuracy.
Cost: 15 SP Does 2 hits for 75% Base and 50% Random each with -5 BtH.
Level Nine (Guardian Only) - Strength Boost[]
Increase your strength by 10 for the duration of the battle.
This ability is toggled on/off
Cost: 15 SP
Increases Strength by 10.
Level Ten (Guardian Only) - Power Attack[]
Make a single powerful but inaccurate strike.
Cost: 20 SP Does 1 hit for 200% Base and Random but with -5 BtH.
Challengers[]
After becoming level 10 fighter, you can click on "Bring on the Challengers!" button.
Challengers:
- Zuriga: Level 32 Light Element - Attacks: Mostly Melee
- Tarmac: Level 34 Dark Element - Attacks: Most Ranged, some Melee
- Dracona: Level 35 Light Element - Attacks: Mostly Melee (same as Zuriga)
- Zhilo: Level 39 Wind Element - Attacks: Melee and Ranged