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For the quest, see: The Hall of Memories
Those who enter the past through the Hall of Memory change but a shadow of the true events. So it is safe... but it allows you to explore possibilities.
—Falerin Ardendor, The Hall of Memories

The Hall of Memories is a timeless location within the Astral Plane from whence the doorways to the past are open to its dwellers. One may interact with the past freely, taking on the roles of those who lived through history's events. It allows to see things from every perspective, but it also allows one to change a shadow of the true events, so as to explore possibilities. It is in a way similar to the Time Scrolls from the library on Isle d'Oriens (The Hall of Memories).

Created by Falerin Ardendor, the Hall of Memories is situated in area of the astral realm that naturally does what one seeks, with Falerin merely giving it form. Furthermore, and similar to the library on the Isle d'Oriens, it is one of Falerin's avatars, one of his servant in the worlds. Its living consciousness, known as the Abode, shares and inhabits many dwellings on fully three dozen worlds, including Lore, Terra, and Caelestia; it can only focus directly on a few at any given time (The Hall of Memories). The Hall of Memories is thus, accessible from any of those places, which include Darkovia, the new Temple of Hope in Deren, and Immertot (Liliana's Request).

Dark and mysterious, according to Cenara, the Hall of Memories is....


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