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A '''Knight''' is a person granted an honorary title of knighthood by a monarch for military service to the monarch or country. A respectable occupation in the world of [[Lore]], Knights are capable fighters and defenders of their kingdom, having sworn loyalty to the crown and exhibiting a distinctive chivalry code.
 
A '''Knight''' is a person granted an honorary title of knighthood by a monarch for military service to the monarch or country. A respectable occupation in the world of [[Lore]], Knights are capable fighters and defenders of their kingdom, having sworn loyalty to the crown and exhibiting a distinctive chivalry code.
   
Gameplay-wise, a Knight is a [[Tier 2]] [[Class]] that requires [[Fighter]] Level 5 and encompasses five different armors: one for basic training (as a Squire), and four others for each of the known kingdoms of Lore ([[Kingdom of Rennd|Rennd]], [[Kingdom of Granemor|Granemor]], [[Kingdom of Deren|Deren]] and [[Kingdom of Stormfallen|Stormfallen]]).
+
Gameplay-wise, a Knight is a [[Tier 2]] [[Class]] that requires [[Fighter]] Level 10 and encompasses five different armors: one for basic training (as a Squire), and four others for each of the known kingdoms of Lore ([[Kingdom of Rennd|Rennd]], [[Kingdom of Granemor|Granemor]], [[Kingdom of Deren|Deren]] and [[Kingdom of Stormfallen|Stormfallen]]).
   
Primarily, its Trainer is [[Tathlin|Sir Tahtlin]], a [[Pria Knight]] from the Kingdom of Rennd, who also teaches his oreder's advanced skills. However, to learn another Kingdom's class skills, it is necessary to train under [[General Herous]], [['Emoran Knight|Head Knight]] of [[Granemor]], [[Deren]]'s [[Frogzard Knight|Second Knight]] [[Cerin]], or [[Tyranna]], [[Demon Knight|warrior]] Queen of [[Stormfallen]].
+
Primarily, its Trainer is [[Tathlin|Sir Tahtlin]], a [[Pria Knight]] from the Kingdom of Rennd, who also teaches his oreder's advanced skills. However, to learn another Kingdom's class skills, it is necessary to train under [[General Herous]], [['Emoran Knight|Head Knight]] of [[Granemor]], [[Deren]]'s [[Frogzard Knight|Second Knight]] [[Cerin]], or [[Tyranna]], warrior Queen of [[Stormfallen]].
   
 
A Knight in-training is known as a Squire.
 
A Knight in-training is known as a Squire.
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[[File:Squire's_Training_Armor_Attack.gif|thumb|128px|Attacking.]]Knights are capable fighters with every sort of melee weapons, but are better equipped with their own sword and shield, that become an extension of their arms that they faithfully use to attack their enemies and defend their kingdom. Unlike simple warriors, Knights are not adverse to the use of magicks to enhance themselves with it, though how much it is employed depends largely on the order's beliefs.
 
[[File:Squire's_Training_Armor_Attack.gif|thumb|128px|Attacking.]]Knights are capable fighters with every sort of melee weapons, but are better equipped with their own sword and shield, that become an extension of their arms that they faithfully use to attack their enemies and defend their kingdom. Unlike simple warriors, Knights are not adverse to the use of magicks to enhance themselves with it, though how much it is employed depends largely on the order's beliefs.
   
In terms of gameplay, this class is based upon, much like its [[Fighter|requirement class]], the use of [[Strength]] primarily. (''Explain Stategy, Build, both, or something like that here''.)
+
In terms of gameplay, this class is based upon, much like its [[Fighter|requirement class]], the use of [[Strength]] primarily, as well as [[Endurance]] secondarily, since Knight's are about defense more than offense.
 
 
== Abilities ==
 
== Abilities ==
 
[[File:Squire's_Skills.png|thumb|130px|A Squire's skills.]]
 
[[File:Squire's_Skills.png|thumb|130px|A Squire's skills.]]
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=== Knight's Armaments ===
 
=== Knight's Armaments ===
 
*'''Effect''': Equips [[Squire's Sword]] and [[Squire's Shield]].
 
*'''Effect''': Equips [[Squire's Sword]] and [[Squire's Shield]].
*'''Status Effect''': Has a chance to inflict [[Bleed]]<span style="color:rgb(255,0,0)">*</span>/<span style="color:rgb(255,0,0)">**</span> on the monster, subject to a save<span style="color:rgb(255,0,0)">***</span>.
+
*'''Status Effect''': Has a chance to inflict [[Bleed]]{{*}}/{{**}} on the monster, subject to a save{{***}}.
*'''Other''': Damage is boosted when monster is Bleeding<span style="color:rgb(255,0,0)">****</span>/<span style="color:rgb(255,0,0)">*****</span>.
+
*'''Other''': Damage is boosted when monster is Bleeding{{****}}/{{*****}}.
   
Knights train extensively with their sword and shield, physical constructs maintained by their life force, and are able to summon them at will. When doing so, the Knight's whole body will glow in distinctive colour and their equipmen will appear in his arms, ready to be used in battle.
+
Knights train extensively with their sword and shield, physical constructs maintained by their life force, and are able to summon them at will. When doing so, the Knight's whole body will glow in distinctive colour and their equipment will appear in their arms, ready to be used in battle.
   
 
An Active skill that calls forth a temporary shield and a weapon for the player to wield in battle. This special equipment will grow stronger as a player gains levels as a Knight, but they will vanish if the player changes armors. To unsummon them, click on it once again.
 
An Active skill that calls forth a temporary shield and a weapon for the player to wield in battle. This special equipment will grow stronger as a player gains levels as a Knight, but they will vanish if the player changes armors. To unsummon them, click on it once again.
   
<p style="text-align:right;"><small style="font-size:85%;"><span style="color:rgb(255,0,0)">*</span>The full knight's armaments easily open a bleeding wound in your foe! (If wielding Squire's Sword and Squire's Shield.)<br />
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<blockquote><small>{{*}}The full knight's armaments easily open a bleeding wound in your foe! (''If wielding Squire's Sword and Squire's Shield''.)<br />
<span style="color:rgb(255,0,0)">**</span>Your sharp blade opens a bleeding wound! (If wielding Squire's Sword but not Squire's Shield.)<br />
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{{**}}Your sharp blade opens a bleeding wound! (''If wielding Squire's Sword but not Squire's Shield''.)<br />
<span style="color:rgb(255,0,0)">***</span>Your foe's wound was not deep enough to begin bleeding.<br />
+
{{***}}Your foe's wound was not deep enough to begin bleeding.<br />
<span style="color:rgb(255,0,0)">****</span>Your knight's armaments deal incredible damage to your bleeding foe! (If wielding Squire's Sword and Squire's Shield.)<br />
+
{{****}}Your knight's armaments deal incredible damage to your bleeding foe! (''If wielding Squire's Sword and Squire's Shield''.)<br />
<span style="color:rgb(255,0,0)">*****</span>Your blade does greater damage to your bleeding foe! (If wielding Squire's Sword but not Squire's Shield.)</small></p>
+
{{*****}}Your blade does greater damage to your bleeding foe! (''If wielding Squire's Sword but not Squire's Shield''.)</small></blockquote>
   
 
=== Defensive Stance ===
 
=== Defensive Stance ===
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=== Shield Bash ===
 
=== Shield Bash ===
 
*'''Effect''': Attack with Shield.
 
*'''Effect''': Attack with Shield.
*'''Status Effect''': Chance to [[Daze]] opponent<span style="color:rgb(255,0,0)">*</span>, subject to a save<span style="color:rgb(255,0,0)">**</span>. Monsters of the same element as the shield are immune to the Daze effect<span style="color:rgb(255,0,0)">***</span>.
+
*'''Status Effect''': Chance to [[Daze]] opponent{{*}}, subject to a save{{**}}. Monsters of the same element as the shield are immune to the Daze effect{{***}}.
   
 
Due to their extensive knowledge of sword and shield combat, Knights are able to use their shield as a weapon.
 
Due to their extensive knowledge of sword and shield combat, Knights are able to use their shield as a weapon.
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An Active Skill in which the shield is lowered, delivering a powerful bash that deals damage based on how strong the shield is, with a good chance to Daze the enemy. If the monster is of the same element as the shield, it will not have any secondary effect on it.
 
An Active Skill in which the shield is lowered, delivering a powerful bash that deals damage based on how strong the shield is, with a good chance to Daze the enemy. If the monster is of the same element as the shield, it will not have any secondary effect on it.
   
<p style="text-align:right;"><small style="font-size:85%;"><span style="color:rgb(255,0,0)">*</span>The powerful shield bash has dazed your foe!<br />
+
<blockquote><small>{{*}}The powerful shield bash has dazed your foe!<br />
<span style="color:rgb(255,0,0)">**</span>Your opponent is stunned by the shield bash, but shakes it off.<br />
+
{{**}}Your opponent is stunned by the shield bash, but shakes it off.<br />
<span style="color:rgb(255,0,0)">***</span>Those aligned with <[[element]]> are immune to the dazing effect of this shield.</small></p>
+
{{***}}Those aligned with <[[element]]> are immune to the dazing effect of this shield.</small></blockquote>
   
 
=== Blade of Retaliation ===
 
=== Blade of Retaliation ===
* '''Effect''': Spends a turn<span style="color:rgb(255,0,0)">*</span> to attack in the next one.
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* '''Effect''': Spends a turn{{*}} to attack in the next one.
   
 
An Active Guardian Skill that costs SP. Having been trained to defend the helpless, and retaliate against evil, Knights can wait for their chance to weather their opponent's blows and tire them out, only to strike them with a vicious counterattack.
 
An Active Guardian Skill that costs SP. Having been trained to defend the helpless, and retaliate against evil, Knights can wait for their chance to weather their opponent's blows and tire them out, only to strike them with a vicious counterattack.
   
<p style="text-align:right;"><small style="font-size:85%;"><span style="color:rgb(255,0,0)">*</span>You lower your guard and prepare for a retaliatory strike.</small></p>
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<blockquote><small>{{*}}You lower your guard and prepare for a retaliatory strike.</small></blockquote>
   
 
=== Brotherhood ===
 
=== Brotherhood ===
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=== Costs ===
 
=== Costs ===
{|border="1" cellpadding="2" cellspacing="0" style="background:none; text-align:center" width="550px"
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{| border="1" cellpadding="2" cellspacing="0" style="background:none; text-align:center" width="550px"
|-class="AQa"
+
|- class="AQa"
!width="15%"|Skill\Level
+
! width="15%" |Skill\Level
!width="7%"|0
+
! width="7%" |0
!width="7%"|1
+
! width="7%" |1
!width="7%"|2
+
! width="7%" |2
!width="7%"|3
+
! width="7%" |3
!width="7%"|4
+
! width="7%" |4
!width="7%"|5
+
! width="7%" |5
 
|-
 
|-
!class="AQb"|Knight's Armaments
+
! class="AQb" |Knight's Armaments
|colspan="6"|Free
+
| colspan="6" |Free
 
|-
 
|-
!class="AQb"|Defensive Stance
+
! class="AQb" |Defensive Stance
|colspan="6"|Free
+
| colspan="6" |Free
 
|-
 
|-
!class="AQb" style="height:20px"|Shield Bash
+
! class="AQb" style="height:20px" |Shield Bash
 
|98
 
|98
 
|103
 
|103
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|130
 
|130
 
|-
 
|-
!class="AQb"|Blade of Retaliation
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! class="AQb" |Blade of Retaliation
 
|98
 
|98
 
|103
 
|103
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|130
 
|130
 
|-
 
|-
!class="AQb"|Brotherhood
+
! class="AQb" |Brotherhood
|colspan="6"| Free
+
| colspan="6" | Free
 
|-
 
|-
 
|}
 
|}
 
==Gallery==
 
== Gallery ==
 
 
{{Gallery|align = center|perrow = |title =| collapse =| background = |image-bg = |font-size = 10px|text-align = |style =| class =| title-bg =| title-style =
 
{{Gallery|align = center|perrow = |title =| collapse =| background = |image-bg = |font-size = 10px|text-align = |style =| class =| title-bg =| title-style =
 
|File:Knight's Armaments.gif|Knight's Armaments
 
|File:Knight's Armaments.gif|Knight's Armaments
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|File:Brotherhood.gif|Brotherhood
 
|File:Brotherhood.gif|Brotherhood
 
}}
 
}}
 
==Notes==
 
 
*A Level 10 Knight can become a [[Paladin]].
== Notes ==
 
  +
==External links==
*A Level 5 Knight can become a [[Paladin]].
 
  +
*[http://forums2.battleon.com/f/tm.asp?m=21621791 Squire's Training Armour] on AQ Encyclopedia, [http://forums2.battleon.com/f/ Battleon Forums]
   
   

Latest revision as of 00:32, 19 August 2020

Knight logo
Being a Knight is more than just wearing heavy body armor and riding on horseback. It is a commitment to serve your leader without fail and with absolute loyalty, which is something especially lacking in these desperate times...
Knight Class Introduction

A Knight is a person granted an honorary title of knighthood by a monarch for military service to the monarch or country. A respectable occupation in the world of Lore, Knights are capable fighters and defenders of their kingdom, having sworn loyalty to the crown and exhibiting a distinctive chivalry code.

Gameplay-wise, a Knight is a Tier 2 Class that requires Fighter Level 10 and encompasses five different armors: one for basic training (as a Squire), and four others for each of the known kingdoms of Lore (Rennd, Granemor, Deren and Stormfallen).

Primarily, its Trainer is Sir Tahtlin, a Pria Knight from the Kingdom of Rennd, who also teaches his oreder's advanced skills. However, to learn another Kingdom's class skills, it is necessary to train under General Herous, Head Knight of Granemor, Deren's Second Knight Cerin, or Tyranna, warrior Queen of Stormfallen.

A Knight in-training is known as a Squire.

Appearance

A Knight wears heavy armor. It, along his or her sword and shield, constitute a symbol of pride in a knight's order.

Battle

Squire's Training Armor Attack

Attacking.

Knights are capable fighters with every sort of melee weapons, but are better equipped with their own sword and shield, that become an extension of their arms that they faithfully use to attack their enemies and defend their kingdom. Unlike simple warriors, Knights are not adverse to the use of magicks to enhance themselves with it, though how much it is employed depends largely on the order's beliefs.

In terms of gameplay, this class is based upon, much like its requirement class, the use of Strength primarily, as well as Endurance secondarily, since Knight's are about defense more than offense.

Abilities

Squire's Skills

A Squire's skills.

The Knight class, as all other classes, counts with ten Skills for the player to use. However, each Knight armor differs, most importantly, on which skills are available to it.

All knights possess the same five basic skills. However, a Squire, or a Knight without an order, will be prived of the more advanced, and powerful, techniques that are reserved to those who have swore allegiance to a king and a kingdom, entering an order, and have proven themselves worthy of such.

Despite this, every order has a cavalry skill (of which the mount is only variable), a barrage skill, a healing skill and a final skill......

The SP Cost of each skill is determined by the class level in which the player is.

Knight's Armaments

  • Effect: Equips Squire's Sword and Squire's Shield.
  • Status Effect: Has a chance to inflict Bleed*/** on the monster, subject to a save***.
  • Other: Damage is boosted when monster is Bleeding/.

Knights train extensively with their sword and shield, physical constructs maintained by their life force, and are able to summon them at will. When doing so, the Knight's whole body will glow in distinctive colour and their equipment will appear in their arms, ready to be used in battle.

An Active skill that calls forth a temporary shield and a weapon for the player to wield in battle. This special equipment will grow stronger as a player gains levels as a Knight, but they will vanish if the player changes armors. To unsummon them, click on it once again.

*The full knight's armaments easily open a bleeding wound in your foe! (If wielding Squire's Sword and Squire's Shield.)

**Your sharp blade opens a bleeding wound! (If wielding Squire's Sword but not Squire's Shield.)
***Your foe's wound was not deep enough to begin bleeding.
Your knight's armaments deal incredible damage to your bleeding foe! (If wielding Squire's Sword and Squire's Shield.)

Your blade does greater damage to your bleeding foe! (If wielding Squire's Sword but not Squire's Shield.)

Defensive Stance

  • Effect: Changes Armor Lean to: x0.8

A Toggle Guardian skill that makes it harder for foes to harm the Knight. However, his or her attacks will not be as strong: the armor's attacks will only deal x0.8 damage.

Shield Bash

  • Effect: Attack with Shield.
  • Status Effect: Chance to Daze opponent*, subject to a save**. Monsters of the same element as the shield are immune to the Daze effect***.

Due to their extensive knowledge of sword and shield combat, Knights are able to use their shield as a weapon.

An Active Skill in which the shield is lowered, delivering a powerful bash that deals damage based on how strong the shield is, with a good chance to Daze the enemy. If the monster is of the same element as the shield, it will not have any secondary effect on it.

*The powerful shield bash has dazed your foe!

**Your opponent is stunned by the shield bash, but shakes it off.

***Those aligned with <element> are immune to the dazing effect of this shield.

Blade of Retaliation

  • Effect: Spends a turn* to attack in the next one.

An Active Guardian Skill that costs SP. Having been trained to defend the helpless, and retaliate against evil, Knights can wait for their chance to weather their opponent's blows and tire them out, only to strike them with a vicious counterattack.

*You lower your guard and prepare for a retaliatory strike.

Brotherhood

  • Effect: Summons another Knight to fight by one's side.

An Active Skill that calls forth another knight to aid one in battle. If it is cast again, it dismisses the guest. It does not cost a turn.

Costs

Skill\Level 0 1 2 3 4 5
Knight's Armaments Free
Defensive Stance Free
Shield Bash 98 103 110 117 124 130
Blade of Retaliation 98 103 110 117 124 130
Brotherhood Free

Gallery

 
Knight's Armaments
 
Shield Bash
 
Blade of Retaliation
 
Brotherhood

Notes

  • A Level 10 Knight can become a Paladin.

External links


Class Quests
Characters The Chosen - Artix - Shii - Wallo - Blackhawke - Cenara - Cyrus - Elizabeth - Eselgee - Galanoth - Jackel Sano - Kaley Obsidia - Cerin - Herous - Tathlin - Tyranna - Boog - Dadric - Drayson - Akai - O-Ebi-Sama - Nel - Valencia - Edward - Vephoma - Warlic
Quests Tier 1: Fighter Class - Mage Class - Rogue Class - Scholar Class
Tier 2: Beastmaster Class - Berserker Class - Dragonslayer Class - Knight Class - Martial Artist Class - Ninja Class - Pirate Class - Shadowslayers & Nighthunters - Wizard Class
Tier 3: Assassin Class - Necromancer Class - Paladin Class
No tier: Dracomancer Class - VampireSlayer Class
Locations Universe: Lore
Lore: Battleonia (Battleon - Lolosia) - Middle Isles (Paxia)
Lore Races: ???
Terms: Fighter - Mage - Rogue - Scholar - Beastmaster - Berserker - Dragonslayer - Knight - Martial Artist - Ninja - Pirate - Nighthunter/Shadowslayer - Wizard - Assassin - Necromancer - Paladin - Dracomancer - VampireSlayer
Demicanon N/A
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