|This article contains information about an item, quest, or monster that was introduced during a special event (e.g. holiday or war), and will not be available again until the event repeats, or possibly never again.|
|Location:||Ballyhoo - Magic: The Gathering|
|Activation Cost:||100 MP|
|Effect:||At the end of the player's turn, it drains 100 MP from both you and the monster*, (except on the first turn, when it only drains from the monster** since you already paid 100 MP to activate the item).
If you do not have at least 100 MP at the end of the player's turn, then no one loses MP, and the Mindlock Orb is unequipped.***
N is equal to the monster's Level. If you have at least N SP†, then during your turn you can seal all arcane forces††by clicking on the Orb:
|From the world of Magic: The Gathering! The Mindlock Orb drains mana from the battlefield hindering friend and foe alike, when activated (clicked on) it can completely seal arcane energy at great cost (Monster Level SP per round) to the user.|
*The Mindlock Orb drains 100 MP from all on the field. **The Mindlock Orb drains 100 MP from the monster. ***You lack the arcane energy (100 MP) to fuel the Mindlock Orb. †You lack the spiritual might (N SP) required to totally seal away arcane forces. ††None may call upon arcane forces for as long as your will endures! †††You lack the spiritual might (N SP) required to continue sealing arcane forces. &The seal on Arcane Forces is lifted!