Level: | 40 |
Power Level: | 70 |
Location: | Vephoma's Shop |
Price: | 508 Gold |
Sellback: | 254 Gold |
Lean: | Armor Lean Needed |
Element: | Neutral |
Combat Defence | |
Melee: | 25 / 30 |
Ranged: | 25 / 30 |
Magic: | 25 / 30 |
Element Modifier | |
Fire: | 95% / 90% |
Water: | 95% / 90% |
Wind: | 95% / 90% |
Ice: | 95% / 90% |
Earth: | 95% / 90% |
Energy: | 95% / 90% |
Light: | 95% / 90% |
Darkness: | 95% /90% |
Description | |
This golden totemic armor allows you to unlock your inner beast with a 2-hit regular attack. Buy this armor only if you wish to go on the Beastmaster Quest. Only Guardians have the connection to primal forces required to possess this armor. | |
Attack 1 | |
Damage: | 150% Base/Random, 200% Stat |
Attack Type: | as weapon |
BTH: | +10 |
Hits: | 2 |
Rate: | 100% |
Element: | as weapon |
Attack 2 | |
Attack 3 | |
Attack 4 | |
Skills | |
Level One - Beast Claw[]
Call upon the savagery of the beast to make a powerful strike! You have a 30% chance of a critical strike for even more damage!
Level Two - Resistance Bonus[]
Increased elemental resistance!
Level Three - Call Forth Beast[]
Summon a wild beast to aid you in battle! New beasts become available as you level up.
- Cost: 40 MP
Level Four - Beastial Skin[]
Embrace the power of the beast to adapt to your enemies' strengths!
Cost: 80 MP
Effect: Gives you an addition -10% protection against your enemy's lowest element and +5 against its highest defence.
Level Five - Wild Force[]
Increase the damage of your pets and guests by 30%!
Effect: Pets/Guests deal 130% Base and Random damage while wearing the Garb.
Level Six - Beast Lore[]
Use your knowledge of beasts to flawlessly strike your enemy's weakness! Consumes mana based on damage done!
- Hits: 1
- Type: «As Weapon»
- Element: Element Seeking
- Damage: 150% Base, 150% Random, 100% Stats damage
- BTH: +0 plus Stats
- Effects:
- There is a 25% chance of the attack dealing 300% Base, 300% Random, 100% Stats damage.
- Drains MP equal [DamageDealt/2] - 5 MP (Minimum of 0 MP, maximum of all your MP).
- Cost: 5 MP
Level Seven - Internal Beast[]
Unleash your inner beast to boost your statistics! Increases all of your stats by 10!
- Effect: Increases all stats by 10 until the end of the battle or switch armours.
- Cost: 80 MP
Level Eight - Defense Bonus[]
Increased defense!
Level Nine - Beast Mastery[]
Call forth two beasts to help you at once!
- MP Cost: 90 MP
- Effect: Summons two beasts from "Call Forth Beast!"
- 3: Bat
- 4: Dragon
- 5: Frog
- 6: Hawk
- 7: Shark
- 8: Snake
- 9: Tiger
- 10: Wolf
- + Dismiss
This will function as a single guest. You cannot summon two of the same guest.
Level Ten - Tame Beast Spirit[]
Capture the spirit of a beast to aid you in battle!
- 1) Click the ability in the class skill menu.
- 2) This causes you to forfeit your turn, pets and guests still attack.
- 3) During the enemy's turn, you will "absorb" whatever attack it uses. If you change armors after "absorbing" an attack, you will lose it and will need to do steps 1-3 again.
- 4) After "absorbing" the attack, you must defeat the monster without changing armors.
Note: You will still keep the "absorbed" attack if you change armors in any battles after the battle you "absorbed" the attack.
- 5) During the next battle, or any after that, select the Lv 10 ability again. You will mimic the attack that you "absorbed". The specifics of what you will mimic are: Element, # of hits, Damage Type (Melee/Ranged/Magic), base and random damage, and BtH.
Special effects, such as life drain or MP damage, are not mimicked. You can only use the mimicked attack once.