All Normal Player Attacks and Weapon Specials with Swords* get damage boost:
Normal Player Attacks:
If the attack's current attack type is Magic, then you deal 125.3% damage.
If the attack's current attack type is Melee or Ranged, you deal 119% damage.
The Boost takes into consideration type conversion things. For example, if you wield a Melee weapon, but use an armor that converts to Magic type attacks (like Wizard Robes), you will receive the Magic boost.
Weapon Specials:
If your wielded weapon's attack type is Magic, then you deal 125.3% damage.
If your wielded weapon's attack type is Melee or Ranged, it deals 119% damage.
The Boost follows your weapon attack type regardless of what the individual hit's weapon type is and applies to all hits of the Special regardless of the hits' individual types. For example, if you wield a Melee weapon with a special that has Magic and Ranged hits, you receive the Melee boost on both hits.
Description
This is carried by those that are experts with a blade. Be it a claymore, rapier, or longsword, you will strike with more power while this emblem is active.
Note[]
If you are not using a Sword, the item unequips itself without costing SP. This does not work with Daggers.