|The Wind Orb|
The Wind Orb is the thirty-second quest in the Devourer Saga and the seventh of the Elemental Orb quests. Level 41 is required to access it.
«You»: Skraeling Desert... the nomads here tell of a desert raider named Suld who tried to unite all the tribes under his rule.
«You»: But a rebellion crushed his hopes, and he was banished into the central regions-- wind-whipped lands of dunes.
«You»: They say he discovered an old ruin half-buried by the sands, in which was hidden the prime elemental Orb of Wind years ago...
«You»: Everyone thinks he is trying to claim the orb's power and plans to use it and take the tribes by force. So if I can get the orb from him, I will be helping the desert tribes...
You search around the area
You find something strange
«You»: What is that??
- Examine the Ship
- Search by Foot
Full Heal after every battle
- Examine The Ship
Dr. Ai-Pang: Welcome to Skraeling Desert! To help you cross it, I'll let you use my newest invention...
Dr. Ai-Pang: The Eximius Volatilils Aer Navis Extremus! EVANE for short.
If you complete the minigame, you skip the battles and go to the temple ruins
«You»: There it is!! If my information is correct, Suld is inside-- along with the prime Wind Orb!
You enter and Suld comes out to meet you
Suld: You should leave now before I spear you like a sand shark! «You»: I've come for the Wind Orb. It's far more important that I take it back to the Temple of Hope- It must be united with the other prime elemental orbs!
Suld: ALL the orbs will be in one place?? Hmmm.... tell me where this Temple of Hope is, and maybe I will give the Wind Orb to you.
«You»: I-- I cannot do that. It is a sacred place, and the Orbs must remain together to help us survive the coming of the Devourer.
Suld: You don't TRUST me, do you? You think I would try and steal the Orbs, and use them to take control of the desert!
«You»: Honestly, I don't know you. But I DO know that I need the Wind Orb, for the good of the world. You must put aside your quest for power, Suld.
Suld: As you said, you do now know me. Perhaps if I capture you and hold you for ransom, your friends will come to get you back.... and perhaps trade some information to save your life.
«You»: I don't have time for this. You want a fight-- you got one! Bring it on, spikehead!
«You»: The prime elemental Orb of Wind!
Click on the Wind Orb to get it
- Play Again
Fiendish Phogh (79)
Giant Mummy (65)
Grand Sphinx (87)
The Roc (72)
The Unseen (21)
Tropopause Tyrant (116)
Wind Dragon (71)
Wind Dragon (91)
Wind Dragon (91)
Wind Wasp Defenders (81)