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Effect[]

  • Boosts BtH by 1 every time he misses
  • The more total damage dealt (dealt by all parties - you, pet/guest, AND him), the stronger his attack is boosted.
  • Two-hit attack seeks weakness and does 50% damage total; 125% on the one-hit (Darkness)
  • Every time you hit him, his appropriate defense goes up by 1 (If you hit him with melee, his melee goes up). Every time he hits, a random defense goes up by 1. This caps at +35 per defense
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