
Wizard
A Wizard is a person who mastered the art of magic at an more advanced level than a Mage.
In gameplay, it is a Tier 2 class that requires level 10 in Mage. There are several abilities, which are listed below
Generalist robes
Contents
Level 1 - Flame Wheel
"Ignite yourself on fire and cartwheel at the enemy for 2 hits of fire damage."
- You need 20 MP to use this ability
- 2 hits of 60% damage each
- No added BtH
- Magic, Fire
Level 2 - Mana Morph
"Transform either 10% of your max HP or a mana potion, into 20% of your max MP."
- You need either 1 mana potion or 10% of your Max HP remaining
Level 3 - Resistance Bonus
Your elemental resistance tables become as follows:
- Fire: 85%
- Water: 92%
- Wind: 92%
- Ice: 92%
- Earth: 92%
- Energy: 85%
- Light: 85%
- Darkness: 85%
Level 4 - Levitation
"Use your superb monster knowledge to harm your foe. Different objects will be levitated depending on your enemy’s home environment."
- You need 60 MP to use this skill
- Magic
Fire, Wind, Energy, Earth, Water
- 2 Hits
- 10 - 30 damage per hit
- + 50 BtH
Ice
- 3 Hits
- 7 - 20 damage per hit
- + 50 BtH
Light & Darkness
- 4 Hits
- 5 - 15 damage per hit
- + 50 BtH
Level 5 - Amplify
- "Cast 1 of 3 different water spells. The spell is chosen depending on how many turns you waited. The more you wait, the more powerful the spell."
- You need 80 MP to use this ability
1 Hit
- Magic, Water
- 5 - 20 damage per hit
- + 20 BtH
3 Hits
- Magic, Water
- 10 - 25 damage per hit
- + 20 BtH
5 Hits
- Magic, Water
- 10 - 25 damage per hit
- + 20 BtH
Level 6 - Summon Minions
- "Summon a minion to help in battle. Your powers allow you to summon 3 types of minions."
- You need 60 MP to use this ability
- There are 3 options - Rock, Cloud & Lightning
Rock Minion
- 2 Hits
- Melee, Earth
- 12 - 17 damage per hit
- + 5 BtH
Cloud Minion
- 2 Hits
- Ranged, Wind
- 12 - 17 damage per hit
- + 5 BtH
Lightning Minion
- 2 Hits
- Ranged, Energy
- 12 - 17 damage per hit
- + 5 BtH
Level 7 - Elemental Sage
- "Your continued experience wielding the raw elements has taught you how to reduce your vulnerability to the element of your choice!"
- You need 56 SP to use this ability
- If you wear the Wizard Robes, the element you pick will be greatly reduced
Level 8 - Frostbite
- "Freeze your enemy, causing them to be frozen in place. May freeze them to the core if magic defense is 20 or less."
- You need 130 MP to use this ability
- This spell freezes a monster for one turn with 100% to Ice. If the monster has 20 or below Magic defence, a 2 turn freeze is effected. Only works once per battle
- 1 Hit
- Magic, Ice
- 10 -30 damage
- + 60 BtH
Level 9 - Increased Defence
- This makes your defences the following:
- Melee: 25
- Ranged: 25
- Magic: 45
Level 10 - Elemental Explosion
- "Cast upon thy foe a spell of imaginable power. Does 8 powerful hits, 1 for each element."
- You need 257 MP to use this ability
- 8 Hits
- One of each element
- 10 - 25 damage per hit
- Magic
- No added BtH
dynamancer (energy) robes
level 1: ball lightning: direct damage.
level 3: summon elemental: summons an energy elemental.
level 4: discharge current: direct damage
level 6: gildari's shocking fist: direct damage
level 8: dharana: recharge mana
level 9: supercell: direct damage
level 10: thunderbolt: ???