Wizard

A Wizard is a person who mastered the art of magic at an more advanced level than a Mage.

In gameplay, it is a Tier 2 class that requires level 10 in Mage. There are several abilities, which are listed below


Generalist robes

Level 1 - Flame Wheel

"Ignite yourself on fire and cartwheel at the enemy for 2 hits of fire damage."

  • You need 20 MP to use this ability
  • 2 hits of 60% damage each
  • No added BtH
  • Magic, Fire

Level 2 - Mana Morph

"Transform either 10% of your max HP or a mana potion, into 20% of your max MP."

  • You need either 1 mana potion or 10% of your Max HP remaining

Level 3 - Resistance Bonus

Your elemental resistance tables become as follows:

  • Fire: 85%
  • Water: 92%
  • Wind: 92%
  • Ice: 92%
  • Earth: 92%
  • Energy: 85%
  • Light: 85%
  • Darkness: 85%

Level 4 - Levitation

"Use your superb monster knowledge to harm your foe. Different objects will be levitated depending on your enemy’s home environment."

  • You need 60 MP to use this skill
  • Magic

Fire, Wind, Energy, Earth, Water

  • 2 Hits
  • 10 - 30 damage per hit
  • + 50 BtH

Ice

  • 3 Hits
  • 7 - 20 damage per hit
  • + 50 BtH

Light & Darkness

  • 4 Hits
  • 5 - 15 damage per hit
  • + 50 BtH

Level 5 - Amplify

  • "Cast 1 of 3 different water spells. The spell is chosen depending on how many turns you waited. The more you wait, the more powerful the spell."
  • You need 80 MP to use this ability

1 Hit

  • Magic, Water
  • 5 - 20 damage per hit
  • + 20 BtH

3 Hits

  • Magic, Water
  • 10 - 25 damage per hit
  • + 20 BtH

5 Hits

  • Magic, Water
  • 10 - 25 damage per hit
  • + 20 BtH

Level 6 - Summon Minions

  • "Summon a minion to help in battle. Your powers allow you to summon 3 types of minions."
  • You need 60 MP to use this ability
  • There are 3 options - Rock, Cloud & Lightning

Rock Minion

  • 2 Hits
  • Melee, Earth
  • 12 - 17 damage per hit
  • + 5 BtH

Cloud Minion

  • 2 Hits
  • Ranged, Wind
  • 12 - 17 damage per hit
  • + 5 BtH

Lightning Minion

  • 2 Hits
  • Ranged, Energy
  • 12 - 17 damage per hit
  • + 5 BtH

Level 7 - Elemental Sage

  • "Your continued experience wielding the raw elements has taught you how to reduce your vulnerability to the element of your choice!"
  • You need 56 SP to use this ability
  • If you wear the Wizard Robes, the element you pick will be greatly reduced

Level 8 - Frostbite

  • "Freeze your enemy, causing them to be frozen in place. May freeze them to the core if magic defense is 20 or less."
  • You need 130 MP to use this ability
  • This spell freezes a monster for one turn with 100% to Ice. If the monster has 20 or below Magic defence, a 2 turn freeze is effected. Only works once per battle
  • 1 Hit
  • Magic, Ice
  • 10 -30 damage
  • + 60 BtH

Level 9 - Increased Defence

  • This makes your defences the following:
  • Melee: 25
  • Ranged: 25
  • Magic: 45

Level 10 - Elemental Explosion

  • "Cast upon thy foe a spell of imaginable power. Does 8 powerful hits, 1 for each element."
  • You need 257 MP to use this ability
  • 8 Hits
  • One of each element
  • 10 - 25 damage per hit
  • Magic
  • No added BtH

dynamancer (energy) robes

level 1: ball lightning: direct damage.

level 3: summon elemental: summons an energy elemental.

level 4: discharge current: direct damage

level 6: gildari's shocking fist: direct damage

level 8: dharana: recharge mana

level 9: supercell: direct damage

level 10: thunderbolt: ???


Community content is available under CC-BY-SA unless otherwise noted.